146 lines
4.8 KiB
C++
146 lines
4.8 KiB
C++
#include "MyTcpClient.h"
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#include <QDebug>
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MyTcpClient* MyTcpClient::m_instance = nullptr;
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MyTcpClient::MyTcpClient(QObject *parent) : QObject(parent), shouldReconnect(true) {
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socket = new QTcpSocket(this);
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connect(socket, &QTcpSocket::connected, this, &MyTcpClient::onConnected);
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connect(socket, &QTcpSocket::readyRead, this, &MyTcpClient::onReadyRead);
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connect(socket, &QTcpSocket::disconnected, this, &MyTcpClient::onDisconnected);
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//connect(socket, &QTcpSocket::errorOccurred, this, &MyTcpClient::onErrorOccurred);
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// 连接失败后,定时尝试重连
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connect(&reconnectTimer, &QTimer::timeout, this, &MyTcpClient::onReconnect);
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reconnectTimer.setInterval(5000); // 5秒重连一次
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}
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MyTcpClient::~MyTcpClient() {
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shouldReconnect = false;
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if (socket) {
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socket->disconnectFromHost();
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socket->deleteLater();
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}
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}
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MyTcpClient* MyTcpClient::instance()
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{
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if (!m_instance) {
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m_instance = new MyTcpClient();
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}
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return m_instance;
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}
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void MyTcpClient::connectToServer(const QString &host, quint16 port) {
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serverHost = host;
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serverPort = port;
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if (socket->state() == QAbstractSocket::ConnectedState) {
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qDebug() << "Already connected!";
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return;
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}
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qDebug() << "Connecting to" << host << ":" << port;
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socket->connectToHost(host, port);
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if (!socket->waitForConnected()) {
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qDebug() << "Connection failed!";
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return;
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}
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}
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int MyTcpClient::sendData(char*data,qint64 len) {
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qint64 bytesWritten = socket->write(data, len);
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socket->waitForBytesWritten();
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return bytesWritten;
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}
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void MyTcpClient::waitForRead() {
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socket->waitForReadyRead();
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}
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void MyTcpClient::disconnectFromServer() {
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shouldReconnect = false; // 停止自动重连
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reconnectTimer.stop();
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heartbeatTimer.stop();
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socket->disconnectFromHost();
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}
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void MyTcpClient::onConnected() {
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qDebug() << "Connected to server!";
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emit connected();
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reconnectTimer.stop(); // 连接成功,停止自动重连
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heartbeatTimer.start(); // 开始发送心跳包
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}
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void MyTcpClient::onReadyRead() {
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while (socket->bytesAvailable() > 0) {
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if (m_waitingForHeader) {
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// 1. 先尝试读取头部(固定长度)
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if (socket->bytesAvailable() < sizeof(PackageHead)) {
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return; // 数据不够,等待下次触发
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}
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// 读取头部
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socket->read(reinterpret_cast<char*>(&m_currentHead), sizeof(PackageHead));
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// 验证头部标识(0xAA55AA)
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if (m_currentHead.head[0] != 0xAA ||
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m_currentHead.head[1] != 0x55 ||
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m_currentHead.head[2] != 0xAA) {
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qWarning() << "Invalid header! Disconnecting...";
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return;
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}
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// 进入等待数据状态
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m_waitingForHeader = false;
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m_buffer.clear();
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m_buffer.append(reinterpret_cast<char*>(&m_currentHead), sizeof(PackageHead)); // 先存头部
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} else {
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// 2. 根据头部的 len 读取剩余数据
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qint64 remainingBytes = m_currentHead.len - (m_buffer.size() - sizeof(PackageHead));
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if (remainingBytes <= 0) {
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// 数据已经完整,触发信号
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emit dataReceived(m_buffer);
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m_waitingForHeader = true; // 重置状态,准备接收下一个包
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break; // 继续处理缓冲区可能的下一个包
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}
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// 读取剩余数据(不超过 remainingBytes)
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QByteArray newData = socket->read(remainingBytes);
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qDebug() << "Read" << newData.size() << "bytes";
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m_buffer.append(newData);
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// 检查是否已经读完
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if (m_buffer.size() - sizeof(PackageHead) >= m_currentHead.len) {
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qDebug() << "m_buffer" << m_buffer.size() << "bytes";
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emit dataReceived(m_buffer);
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m_waitingForHeader = true; // 准备接收下一个包
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}
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}
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}
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// QByteArray data = socket->readAll();
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// emit dataReceived(data);
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}
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void MyTcpClient::onDisconnected() {
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qDebug() << "Disconnected from server!";
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emit disconnected();
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if (shouldReconnect) {
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qDebug() << "Attempting to reconnect in 5 seconds...";
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reconnectTimer.start(); // 触发自动重连
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heartbeatTimer.stop(); // 断开后停止心跳
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}
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}
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void MyTcpClient::onErrorOccurred(QAbstractSocket::SocketError socketError) {
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Q_UNUSED(socketError)
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qDebug() << "Socket error:" << socket->errorString();
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emit errorOccurred(socket->errorString());
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}
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void MyTcpClient::onReconnect() {
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if (socket->state() == QAbstractSocket::UnconnectedState) {
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qDebug() << "Reconnecting to" << serverHost << ":" << serverPort;
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socket->connectToHost(serverHost, serverPort);
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}
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}
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