#include "mainwindow.h" #include "ui_mainwindow.h" #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); btnGroup_slot = new QButtonGroup(this); btnGroup_slot->addButton(ui->pushButton_slot3); btnGroup_slot->addButton(ui->pushButton_slot4); btnGroup_slot->addButton(ui->pushButton_slot5); btnGroup_slot->addButton(ui->pushButton_slot6); btnGroup_slot->addButton(ui->pushButton_slot7); btnGroup_slot->addButton(ui->pushButton_slot8); btnGroup_slot->addButton(ui->pushButton_slot9); btnGroup_slot->addButton(ui->pushButton_slot10); btnGroup_slot->addButton(ui->pushButton_slot11); btnGroup_slot->addButton(ui->pushButton_slot12); btnGroup_slot->addButton(ui->pushButton_slot13); btnGroup_slot->addButton(ui->pushButton_slot14); btnGroup_slot->addButton(ui->pushButton_slot15); btnGroup_slot->addButton(ui->pushButton_slot16); btnGroup_slot->addButton(ui->pushButton_slot17); createMenu(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::createMenu() { QList buttonList = btnGroup_slot->buttons(); for (int i = 0; i < buttonList.count(); i++){ slot_type.insert(buttonList[i]->objectName(),""); } for (int i = 0; i < buttonList.count(); i++){ if(slot_type[buttonList[i]->objectName()] == "") createMenu(QString("%1").arg(i + 1), (QPushButton*)buttonList[i]); else createMenuSet(QString("%1").arg(i + 1), (QPushButton*)buttonList[i]); } } void MainWindow::createMenu(const QString& rootTitle, QPushButton* parent ) { // 创建主菜单 qDebug() << "createMenu" << parent->objectName() << endl; QMenu *mainMenu = new QMenu(rootTitle, parent); // 创建第一层子菜单:/30 振电器模块 QMenu *monitors = new QMenu("监视器", mainMenu); QMenu *relays = new QMenu("/30 继电器模块", mainMenu); QMenu *keyphasor = new QMenu("/25 键相模块", mainMenu); // 创建第二层子菜单:/40 振动板卡 QMenu *proximitor_menu = new QMenu("/40 振动板卡", monitors); QMenu *rpm_menu = new QMenu("/50 转速板卡", monitors); // 创建第三层子菜单:/40 单板卡、三冗余板卡 QAction *proximitor_1 = proximitor_menu->addAction("/40 单板卡"); QAction *proximitor_2 = proximitor_menu->addAction("/40 三冗余板卡"); QAction *rpm_1 = rpm_menu->addAction("/50 单板卡"); // 创建第二层子菜单:/25 键相模块 QAction *keyphasor_1 = keyphasor->addAction("/25 单板卡"); QAction *keyphasor_2 = keyphasor->addAction("/25 两板卡"); // 创建第二层子菜单:/30 继电器模块 QAction *relays_1 = relays->addAction("/30 单板卡"); QAction *relays_2 = relays->addAction("/30 三冗余板卡"); // 将子菜单加入上一级菜单 monitors->addMenu(proximitor_menu); // 将第二层加入第一层 monitors->addMenu(rpm_menu); // 第二层另一个子菜单 mainMenu->addMenu(monitors); // 将第一层加入主菜单 mainMenu->addMenu(relays); mainMenu->addMenu(keyphasor); QAction *reset = mainMenu->addAction("重置模块"); parent->setContextMenuPolicy(Qt::CustomContextMenu); connect(parent,&QPushButton::customContextMenuRequested,[=](const QPoint &pos) { qDebug() << pos << endl; mainMenu->exec(QCursor::pos()); }); // 连接所有菜单项 QObject::connect(proximitor_1, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(proximitor_2, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(rpm_1, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(relays_1, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(relays_2, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(keyphasor_1, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(keyphasor_2, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); QObject::connect(reset, &QAction::triggered,this, &MainWindow::onMenuActionTriggered); } void MainWindow::createMenuSet(const QString& rootTitle, QPushButton* parent ) { // 创建主菜单 qDebug() << "createMenu" << parent->objectName() << endl; QMenu *mainMenu = new QMenu(rootTitle, parent); QAction *option = mainMenu->addAction("通道配置…"); QAction *set_points = mainMenu->addAction("触发配置…"); QAction *point_names = mainMenu->addAction("测点名称"); } // 清除菜单中所有动作的属性 void MainWindow::clearMenuProperties(QMenu* menu) { // 遍历菜单的所有动作 if (!menu) { qWarning() << "菜单为空,无法清除属性!"; return; } // 遍历菜单的所有动作 for (QAction* action : menu->actions()) { if (!action) continue; // 检查是否有子菜单 if (QMenu* subMenu = action->menu()) { clearMenuProperties(subMenu); // 递归处理子菜单 } // 清除动作的属性 action->setProperty("customProperty", QVariant()); qDebug() << "清除了属性,动作:" << action->text(); } } void MainWindow::onMenuActionTriggered() { qDebug() << "onMenuActionTriggered()" << endl; QAction *action = qobject_cast(sender()); if (action) { // 获取触发动作的父菜单 QMenu *menu = qobject_cast(action->parent()); // 遍历所有父菜单,直到找到按钮 while (menu) { QPushButton *button = qobject_cast(menu->parent()); if (button) { qDebug() << "子菜单项被点击,所属按钮:" << button->objectName(); button->setText(action->text()); slot_type[button->objectName()] = action->text(); QMenu* menu = button->menu(); if (!menu) { qWarning() << "菜单为空,无法清除属性!"; return; } clearMenuProperties(button->menu()); createMenu(); break; // 找到按钮后,跳出循环 } // 如果没有找到按钮,继续向上查找 menu = qobject_cast(menu->parent()); } } } void MainWindow::OnButtonGroup(QAbstractButton * slot_btn, bool checked) { if(slot_btn != NULL) { qDebug() << slot_btn->objectName(); qDebug() << checked; QString str; QList buttonList = btnGroup_slot->buttons(); for (int i = 0; i < buttonList.count(); i++){ } } } void MainWindow::on_pushButton_slot_clicked() { } void MainWindow::on_pushButton_chan_clicked() { } void MainWindow::on_pushButton_alarm_clicked() { } void MainWindow::on_pushButton_point_name_clicked() { }